Follow-up activities Secret sequences A game for up to six players. You need two dice. Each player secretly chooses five numbers between 11 and 200. These are their 'hot spots'. Each player then rolls both dice to make their starting number. They then roll one of the dice to find the number that they will add to their starting number on each turn to make a sequence. This is their 'sequence number'. For example, if a player's starting number is 45 and their sequence number is 6, then the sequence will be 45, 51, 57, 63, 69, … Players take it in turns to write down the next number in their sequence. If a player writes down one of the hot spot numbers of another player, the player who has it calls out "Hot spot" and the player who wrote down that number in their sequence loses a 'life'. Everyone starts with 3 lives. The winner is the last player left with any lives, or the first person to reach 200 or more in their sequence. A harder version is to roll both dice and add the scores together to make the sequence number. Flicker board You need a 1-100 grid (any gameboard, for example a snakes and ladders board, would do) and 10 coins or counters. Begin by taking it in turns to flick the coins onto the board. When they are all on, adjust them so that each one only occupies 1 square on the grid. Take it in turns to go through all the numbers covered by the coins and say whether the number is a multiple of 2, 3, 4, 5 or 10. The player gets a point for each number that divides it exactly. They get a bonus point for if they can say another number (apart from 1!) that divides it exactly, for example 6 or 8. The winner is the player with the most points.